Tuesday, 2 September 2014

Apple finally explains why App store rejects certain apps

Apple finally explains why App store rejects certain apps

It may have been something of an unknown quantity for years now. Just why was a particular app denied 
entry to the App Store? Now Apple - the company so famed for its secrecy - has finally laid its cards on 
the table and revealed the most common reasons apps are rejected.
Taking a snapshot from the last week of 
August, the new Common App Rejections page on Apple's Developer site details the top ten problems that 
prevent apps from making their way to the App Store. Accounting for more than a quarter of rejections (14 
and 8 per cent respectively) are apps that do not have enough information and those that exhibit bugs.
Six percent of rejected apps fell foul of terms in the Developer Program License Agreement - although no 
further breakdown is given - and the same percentage of titles were given the thumbs down for not meeting 
Apple's exacting standards. "Apple and our customers place a high value on simple, refined, creative, well 
thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user 
interface is complex or less than very good, it may be rejected". Apps that are either misleading or similar to 
other apps, and those with inappropriate names and artwork were also stopped in their tracks, each 
accounting for 5 per cent of vetoed apps.
For developers who are unclear about what they need to aim for with their app, the Common App Rejections page serves as a helpful reminder. Other no-nos include broken links, placeholder content, and 
ads that do not function as they should. Apps that are little more than "web clippings, content aggregators, or 
a collections of links" are frowned upon, as are those that mimic the functionality of other apps, and those 
that fail to offer lasting value.
In all, the top ten reasons for rejection make up 58 per cent of those that are rejected. The remaining 42 per 
cent that comprises "Other Reasons" is not detailed further, but the snippet of information, that each one 
accounts for less than two per cent of rejections, means that there are at least a further 21 reasons for an app 
being knocked back. Speculate away about what they may be!

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